![]() Treat the character's caster level for this effect as equal to her highest divine caster level, including the +2 caster level adjustment for the radiant aura (for example, a druid 7/master of radiance 2 would cast this effect as a 10th-level spellcaster).īeam of Sunlight (Sp): A 5th-level master of radiance can evoke a dazzling beam of intense light (the equivalent of a beam from the Sunbeam spell) once per round as a full-round action as long as her radiant aura is active. Searing Light (Sp): Beginning at 2nd level, the master of radiance can cast Searing Light as a standard action once per round as long as her radiant aura is active. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for purposes of interacting with spells and effects with the darkness descriptor. The master of radiance can use this ability once per day at 1st level, twice per day at 3rd level, and three times per day at 5th level. While her radiant aura is active, the master of radiance casts spells with the light descriptor at +2 caster level. In addition, undead creatures within the radius of bright light take a -2 penalty to attacks, damage, and saves.Īctivating the radiant aura is a swift action that does not provoke an attack of opportunity. Creatures that take penalties in bright light also take them while within the radius of this aura. ![]() The aura provides bright illumination in a 30-foot radius around the character, and shadowy illumination for an additional 30 feet beyond that. Radiant Aura (Su): Beginning at 1st level, the master of radiance can emanate an aura of brilliant light that weakens undead creatures. For example, a 7th-level cleric/5th-level master of radiance turns undead as a 12th-level cleric. See Turn or Rebuke Undead on page 159 of the Player's Handbook. Turn Undead (Su): Master of radiance class levels stack with levels of all other classes that grant the ability to turn undead for the purpose of determining the character's effective cleric level for turning. If she had more than one divine spellcasting class before becoming a master of radiance, she must decide to which class to add each level for the purpose of determining spells per day and spells known. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats and so on, but see Turn Undead, below). Spells per Day/Spells Known: Beginning at 2nd level, the master of radiance gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class to which she belonged before adding the prestige class level. Weapon and Armor Proficiency: A master of radiance gains no proficiency with any weapons, armor, or shields. LevelĪll of the following are class features of the warshaper prestige class. Skill Points at Each Level: 4 + Int modifier.
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